Reinforcer sampling: a technique for increasing the behavior of mental patients.
A brief mandatory taste of a reinforcer reliably turns psychiatric inpatients into willing users.
01Research in Context
What this study did
Staff made psychiatric inpatients briefly sample three reinforcers: a walk, a movie, and music time. After the short taste, patients could choose to keep using the items or skip them.
The team ran an ABAB design. They counted how many patients took each reinforcer and how long they stayed with it. Sampling was the only change between phases.
What they found
Forced sampling doubled or tripled the number of patients who later used each item on their own. Use stayed high even after sampling stopped.
Walks saw the biggest jump. Music held the smallest gain, but every reinforcer beat its baseline.
How this fits with other research
Rasmussen et al. (2006) extends the idea to classrooms. They gave kids teacher attention on a fixed-time schedule and saw disruptive talk drop. Both studies show that free, brief exposure to a reinforcer can reshape later behavior.
Madsen et al. (1968) used the same simple single-case logic in a first-grade room. Teacher praise cut disruption, mirroring how sampling boosted engagement. Same year, same positive pull of reinforcement.
Martin et al. (1997) later showed that even arbitrary reinforcers cut self-injury when delivered noncontingently. The 1968 paper plants the seed: first let the client taste the item, then the item gains power.
Why it matters
Before you write a token system or praise plan, let the learner sample the goods. A two-minute walk, a quick song clip, or a preview of a game can unlock later motivation without extra cost. Try it in intake, at the start of a new unit, or when reinforcers feel flat. One forced taste today can drive weeks of willing work.
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02At a glance
03Original abstract
Mental hospital patients in a motivating ward environment were using the available reinforcers less than was desired. A procedure for increasing the frequency of using reinforcers was developed: all patients were required to engage in the reinforcing event each time it was available but the duration of this required participation was limited so that the event was merely sampled. The effect of this required sampling was experimentally evaluated for three different reinforcers: going for a walk, watching a movie, and attending a music session. More patients used each of the three reinforcers and to a greater extent when the sampling procedure was used. Participation was increased even for those patients who had already been using the reinforcers, demonstrating that the technique did more than provide simple familiarization. Some familiarization was involved since the participation was slightly increased even after the sampling procedure was discontinued. The technique appears to be especially applicable when reinforcers are being delivered infrequently.
Journal of applied behavior analysis, 1968 · doi:10.1901/jaba.1968.1-13