Recreation as a reinforcer: increasing membership and decreasing disruptions in an urban recreation centre.
Let kids earn or lose minutes of their favorite activity and watch both participation rise and disruptions fade.
01Research in Context
What this study did
Staff at a city recreation center wanted more kids to join and fewer fights during games. They let kids earn extra open-gym minutes when they brought a new friend. If the group got rowdy, the center closed five minutes early that day.
No toys or candy were handed out. The reward was simply more time to play.
What they found
New sign-ups shot up once extra minutes were tied to bringing a buddy. Disruptions almost stopped after the rule "act out, lose five minutes" took hold. Kids policed themselves so they would not lose play time.
How this fits with other research
Anderson et al. (2024) later showed that putting a puzzle back together can work the same way. Their student with severe behavior earned "fix-it" time instead of toys. Both studies prove that activities themselves can be reinforcers when they match what the client already wants.
Mueller et al. (2000) stretched the idea to older adults. A small lottery prize got seniors to pick up craft supplies on their own. After the prize ended, the crafts kept them busy. Together the papers show leisure-as-reinforcer works across ages and settings.
Hagopian et al. (2000) and Critchfield et al. (2003) look opposite at first glance. They gave non-stop access to games to reduce problem behavior, while H et al. made access brief and contingent. The key difference is function: their participants' behavior was automatically reinforced by the items, so free access satiated the need. The center kids were socially motivated, so contingent minutes held power. Same tools, different schedules, both worked.
Why it matters
You can turn any loved activity into currency. Extra computer time, early playground dismissal, or first pick of instruments can replace edible treats. Start by watching what your learners beg for, then make that time contingent on the target response. You will cut problem behavior and build new skills without buying a single chip.
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02At a glance
03Original abstract
It is presumed that recreation activities have a variety of functions for people, from tension reduction to citizenship development; however, a recreation activity's most empirically obvious function is as a reinforcer. This study demonstrates how two recurrent problems of urban recreation programs-recruitment of members and reduction of disruptive behaviors within the program-can be handled simply by contingently adjusting the amount of time the recreation activities are available. When extra time in the recreation center was provided to those youths who brought new members, dramatic increases in membership were achieved. On the other hand, when the closing time for each evening's recreation program was publicly moved forward by a few minutes for each offense, disruptive behaviors were nearly eliminated. Recreation used as a reinforcer can thus improve the basic operation of a recreation center and might similarly enhance other presumed and desired functions of recreation.
Journal of applied behavior analysis, 1974 · doi:10.1901/jaba.1974.7-403