ABA Fundamentals

PAIN-AGGRESSION TOWARD INANIMATE OBJECTS.

AZRIN et al. (1964) · Journal of the experimental analysis of behavior 1964
★ The Verdict

Aggression jumps in lock-step with the strength of the aversive event, so you can use attack duration as a ruler for how bad a stimulus feels.

✓ Read this if BCBAs who assess sensory triggers or escape-maintained behavior in clinic or school settings.
✗ Skip if Practitioners working only with skill-building programs and no problem behavior.

01Research in Context

01

What this study did

Scientists gave rats short electric shocks through the floor grid.

After each shock the rat could bite, push, or claw a small object in the cage.

They turned the shock up in small steps and timed how long the rat attacked the object.

One rat was studied across many sessions to see the exact curve.

02

What they found

When the shock got stronger the rat spent more time attacking the object.

The attack began faster and lasted longer as voltage rose.

Even the lowest shock that could be felt produced some aggression.

The relation was smooth—no sudden jumps—so pain-driven aggression can be measured like any other behavior.

03

How this fits with other research

Witts et al. (2024) built on this idea with people. Instead of shock they used loud noise and boring tasks. Their new lab games let you rank how aversive a stimulus is for each client, moving from rat shock curves to human comfort charts.

Ghaziuddin et al. (1996) swapped shock for noise in hens. The birds pecked the key that turned the noise off, and the bias grew with noise volume. The same straight-line rule appeared: stronger aversive, stronger behavior.

Byrne et al. (2000) looked at aggression as a problem to solve, not a measure. They used DRO to cut aggression after brain injury. Both papers count each aggressive act, but one produces it, the other removes it.

04

Why it matters

You now know that aversive events create measurable aggression, and the size of the behavior tells you how intense the aversive is. Use this when you probe potential reinforcers or side effects. If a client hits furniture right after a loud noise or tough demand, think of it as data, not just problem behavior. You can test demand size the way H et al. tested shock: present small versions, clock the reaction, and stop before the curve climbs.

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→ Action — try this Monday

Present a mildly hard task for 30 s, stop the timer if the client slams the desk, and record duration—repeat with easier and harder demands to map the aversion curve.

02At a glance

Intervention
other
Design
single case other
Population
other
Finding
positive

03Original abstract

Attack behavior was elicited from squirrel monkeys by externally applied electric shock. The shock elicited attack toward other monkeys, rats, and mice, as well as toward inanimate objects, such as a stuffed doll, and even a round ball. A method of quantifying the attack behavior was devised on the basis of the attack against inanimate objects. This method revealed that the duration and probability of attack was a direct function of the shock intensity.

Journal of the experimental analysis of behavior, 1964 · doi:10.1901/jeab.1964.7-223