ABA Fundamentals

Generalization of aggressive behavior in adolescent delinquent boys.

Horton (1970) · Journal of applied behavior analysis 1970
★ The Verdict

Token pay can make teen aggression spread to new places even after the pay stops.

✓ Read this if BCBAs running token economies in group homes, alternative schools, or detention classrooms.
✗ Skip if Clinicians working with non-aggressive routines or adults in outpatient clinics.

01Research in Context

01

What this study did

Staddon (1970) worked with teenage boys who had court records. The boys could earn coins for non-aggressive answers during a rigged card game. Later the coins traded for real money.

The researchers then watched the same boys play a new group game where aggression earned nothing. They wanted to see if the earlier cash-backed tokens made aggression spread to this free setting.

02

What they found

Aggressive talk and moves showed up in the new game even though it paid zero. The boys kept swearing, shoving, and threatening just like before.

Polite responses did not bounce all the way back. Once aggression paid, it stuck around when the pay stopped.

03

How this fits with other research

Kelly et al. (1970) seems to clash: they saw aggression jump when coins stopped. Both studies used cash with the same teen sample in 1970. The gap is timing. E showed that reinforced aggression leaks into new spots. F showed that pulling the pay can also spark a burst. Together they warn: money-backed tokens can lock in or flare up aggression.

Kohlenberg et al. (1976) built on the idea but flipped the target. They ran a cottage-wide token economy and got 14 months of cleaner rooms and rule following. Their longer view says tokens work if you aim them at prosocial acts, not aggression.

Yassine et al. (2021) stretched the token plan down to elementary recess. Aggression fell 50-100 % when kids earned points for safe play. The drop held only while backup prizes lasted. The pattern echoes E: tokens shape aggression fast, but the change may fade if the prize cupboard runs dry.

04

Why it matters

If you use points, stickers, or cash to manage teens, watch what you reward. Paying for calm can cut trouble, but paying for any response tied to aggression can make it travel to other rooms, games, or classes. Plan for generalization: train calm skills in many spots and fade the coins slowly. Have a backup prize line ready so the good behavior does not crash when the store runs out.

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Track aggression in the next unreinforced activity; if it rises, add prosocial token targets and thin the pay more slowly.

02At a glance

Intervention
token economy
Design
single case other
Sample size
6
Population
other
Finding
mixed

03Original abstract

The generalization of conditioned aggressive and nonaggressive responses in a group of six adolescent delinquent boys was investigated. Responses were reinforced in card games where a token reinforcement system with money as a back-up rinforcer was used. Conditioning of responses was rapid. Generalization, measured in terms of frequency of physical contact, was tested in a group game for which no reinforcement was given. Generalization occurred during aggressive contingencies. During nonaggressive contingencies, responses did not return completely to the baseline level.

Journal of applied behavior analysis, 1970 · doi:10.1901/jaba.1970.3-205