ABA Fundamentals

Comparing Locomotion With Lever-press Travel In An Operant Simulation Of Foraging.

Aparicio et al. (1997) · Journal of the experimental analysis of behavior 1997
★ The Verdict

Travel effort topography matters: adding physical hurdles keeps rats in patches longer, supporting giving-up-time over simple rate models.

✓ Read this if BCBAs designing reinforcement schedules or patch-like token boards.
✗ Skip if Practicers focused only on social or verbal skills with no travel component.

01Research in Context

01

What this study did

Researchers let rats hunt for food in a tiny patch. Travel between patches happened three ways: press a lever, walk, or walk over hurdles.

Each rat tried all three travel types. The team watched how long rats stayed in a patch before moving on.

02

What they found

Pressing a lever or plain walking gave the same patch times. Adding hurdles made rats stay longer.

The hurdle effect fits McNair's giving-up-time model. It clashes with simple rate-only foraging rules.

03

How this fits with other research

ZMMelegari et al. (2025) later added a costly reset lever to a progressive-ratio task. Rats again weighed effort against delay, backing the idea that travel form shapes choice.

PREMACSALZINGER et al. (1962) first showed that limiting wheel access shortens the gaps between running bursts. Lord et al. (1997) build on this by showing that travel type, not just access, steadies patch time.

Dugan et al. (1995) tested hens choosing between key peck and door push. Like the hurdle effect, response form acted as a built-in bias under the matching law.

04

Why it matters

When you shape behavior, think about the response topography. A harder response can glue the animal to the current patch or task. If you want longer engagement, add mild effort like an extra step or a different posture. If you want quick shifts, keep travel responses easy and alike.

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→ Action — try this Monday

Add a small physical step between two task areas and watch if clients stay longer in the first area.

02At a glance

Intervention
other
Design
single case other
Population
neurotypical
Finding
mixed

03Original abstract

An operant model of foraging was studied. Rats searched for food by pressing on the left lever, the patch, which provided one, two, or eight reinforcers before extinction (i.e., zero reinforcers). Obtaining each reinforcer lowered the probability of receiving another reinforcer, simulating patch depletion. Rats traveled to another patch by pressing the right lever, which restored reinforcer availability to the left lever. Travel requirement changed by varying the probability of reset for presses on the right lever; in one condition, additional locomotion was required. That is, rats ran 260 cm from the left to the right lever, made one response on the right lever, and ran back to a fresh patch on the left lever. Another condition added three hurdles to the 260‐cm path. The lever‐pressing and simple locomotion conditions generated equivalent travel times. Adding the hurdles produced longer times in patches than did the lever‐pressing and simple locomotion requirements. The results contradict some models of optimal foraging but are in keeping with McNair's (1982) optimal giving‐up time model and add to the growing body of evidence that different environments may produce different foraging strategies.

Journal of the experimental analysis of behavior, 1997 · doi:10.1901/jeab.1997.68-177