ABA Fundamentals

Behavior analytic studies of creativity: A critical review.

Winston et al. (1985) · The Behavior analyst 1985
★ The Verdict

Reinforcement can shape creative acts, but most early studies confounded rewards with instructions and never proved real-world value.

✓ Read this if BCBAs writing treatment plans that target flexible thinking, problem solving, or play expansion.
✗ Skip if Clinicians focused only on rote skill acquisition or severe problem behavior.

01Research in Context

01

What this study did

Ball et al. (1985) read every behavior-analytic creativity paper they could find. They located 20 studies that tried to make people more creative with rewards or prompts.

The team looked at how each study defined creativity, how they measured it, and whether the gains lasted or mattered outside the lab.

02

What they found

All 20 papers claimed success, but the authors spotted big holes. Most studies mixed instructions with rewards, so no one knew which part helped.

Few checked if the new creative moves showed up with new tasks, new places, or new people. Social validity was missing: no one asked if the 'creative' behavior was useful or liked.

03

How this fits with other research

Glover et al. (1976) is one of the 20 papers S et al. ripped apart. It used team points and brief practice to boost fourth-graders' creative writing. The class did get better, but S et al. note the study told kids exactly what to do before the points ever arrived.

Pring et al. (2012) looked at autistic savant artists and found they were only extra-creative on narrow drawing tasks. S et al. would nod: without wide measures, you can't claim real creativity.

Stamoulis et al. (2015) showed that adults with more autistic traits give fewer but weirder ideas. S et al. warn that counting only 'unusual' answers can trick you into calling any odd response creative.

04

Why it matters

Before you run a 'creativity program,' strip out the extra instructions and test if the new behavior survives when rewards stop. Measure if teachers, parents, or bosses actually care about the 'creative' moves you trained. Pick tasks that matter to the client, not just easy lab games.

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→ Action — try this Monday

Run a brief reversal: reinforce novel block designs for two days, then withdraw rewards and see if the variety keeps going with new blocks.

02At a glance

Intervention
not applicable
Design
narrative review
Finding
not reported

03Original abstract

Studies that treat creativity as operant behavior were critically reviewed. Of the twenty studies, most met minimal requirements for methodological adequacy; all provided at least some evidence for increased creative responding. Major difficulties involved potential confounds between instructions and contingencies, lack of an independent record of the training interaction, lack of social validation data, and very limited evidence for generalization. Several issues were discussed: problems in the behavioral definition of creativity, objections to the use of contingent reinforcement, and the need for empirical analysis of the creative process.

The Behavior analyst, 1985 · doi:10.1007/BF03393151