ABA Fundamentals

An Evaluation of Instructive Feedback to Teach Play Behavior to a Child with Autism Spectrum Disorder

Grow et al. (2017) · Behavior Analysis in Practice 2017
★ The Verdict

Slip a quick play idea into tact trials—kids with autism may start pretending on their own.

✓ Read this if BCBAs running DTT who want free play skills without longer sessions.
✗ Skip if Teams already using naturalistic play-only approaches.

01Research in Context

01

What this study did

One five-year-old boy with autism learned picture names at a small table.

While he named each picture, the teacher quietly added a play tip.

Example: after the child said "apple," the teacher said, "You can pretend to eat it."

No extra time, no new trials—just a quick sentence slipped in.

The team then watched if the boy later played with toy apples on his own.

They tested the same thing in the play corner to see if the skill moved there too.

02

What they found

The child started pretending to eat, pour, and bounce toys after only hearing the tips.

Play showed up in the first session and kept growing across four weeks.

It happened at the table and on the carpet—no extra teaching needed.

Instructive feedback created new play without taking a single extra minute.

03

How this fits with other research

Erhard et al. (2025) used the same trick—extra comments during tact trials—but for bilingual words, not play.

Their kids also learned the untaught information, showing the tactic works across skills.

Vladescu et al. (2021) and Cordeiro et al. (2022) used the same fast-switch DTT design, yet they tweaked set size and mastery rules instead of feedback.

All three studies found small changes that save time, lining up with Grow’s no-extra-time result.

Berkovits et al. (2014) looks opposite at first glance: they taught inside real play, not at a table.

The two studies don’t clash—one shows how to birth play from DTT, the other shows how to teach inside play.

Use both: pull play out of drills, then drop drills into play.

04

Why it matters

You can grow play skills without adding sessions or minutes.

Next time you run tact trials, tack on one playful line: "You can feed the doll" or "Blocks can stack high."

Track if new play pops up during breaks or free choice.

One sentence may unlock whole new scenes for kids who usually line toys up.

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→ Action — try this Monday

During tact trials, add one instructive play line per target and watch free-play time for new actions.

02At a glance

Intervention
discrete trial training
Design
alternating treatments
Sample size
1
Population
autism spectrum disorder
Finding
positive

03Original abstract

Instructive feedback is used to expose learners to secondary targets during skill acquisition programs (Reichow & Wolery, in Journal of Applied Behavior Analysis, 44, 327–340, 2011; Werts, Wolery, Gast, & Holcombe, in Journal of Behavioral Education, 5, 55–75, 1995). Although unrelated feedback may have clinical utility in practice, very little research has evaluated unrelated instructive feedback, particularly for promoting play behavior (Colozzi, Ward, & Crotty, in Education and Training in Developmental Disabilities, 43, 226–248, 2008). The purpose of the study was to determine if play emerged after embedding instructive feedback during the consequence portion of discrete trial training to teach tacts. An adapted alternating treatments design was used to compare tact training with and without instructive feedback for play behaviors. Instructive feedback resulted in the emergence of play behaviors during tabletop instruction and a play area of a classroom. We discuss the results in terms of clinical practice and future research.

Behavior Analysis in Practice, 2017 · doi:10.1007/s40617-016-0153-9