School & Classroom

The Effect of Schedule Thinning on Student Behavior During the Caught Being Good Game

Bohan et al. (2022) · Behavior Modification 2022
★ The Verdict

Stretch CBGG tokens to every 5 minutes and kids still behave—so you spend less time on tokens and more on teaching.

✓ Read this if BCBAs running class-wide behavior systems in K-2 rooms.
✗ Skip if Clinicians working one-on-one with kids who have no peer group.

01Research in Context

01

What this study did

Researchers tested the Caught Being Good Game in a first-grade classroom. They started with praise and tokens every 2 minutes. Then they stretched the wait to 5 minutes while watching two target kids and the whole class.

They tracked on-task behavior and disruptions across 13 school days.

02

What they found

Kids stayed engaged even when tokens came only every 5 minutes. Disruptions stayed low for the class and the two target students. Teachers spent less time handing out tokens but still saw good behavior.

03

How this fits with other research

Al-Jawahiri et al. (2019) looked at 28 studies where kids under 8 had reinforcement thinned after functional communication training. Their meta-analysis says thinning works best when kids already talk well. Bohan’s class-wide game shows you can thin without that speech requirement.

Boyle et al. (2021) added an activity schedule while thinning FCT with one autistic child. Both studies kept problem behavior low, but Bohan did it with a whole class and no extra visuals.

Dudley et al. (2019) thinned tokens to cut food stealing in a young learners with Prader-Willi. Single-case success matches Bohan’s class-wide success—both prove tokens still work when you wait longer.

04

Why it matters

You can run CBGG on a lean 5-minute schedule and still get good behavior. That frees you to teach instead of constantly handing out tokens. Try it on Monday—set a timer for 5 minutes and praise only when it beeps. You’ll cut your workload without losing control.

Free CEUs

Want CEUs on This Topic?

The ABA Clubhouse has 60+ free CEUs — live every Wednesday. Ethics, supervision & clinical topics.

Join Free →
→ Action — try this Monday

Set a 5-minute timer during CBGG and praise only at the beep—track if disruptions stay low.

02At a glance

Intervention
good behavior game
Design
single case other
Population
not specified
Finding
positive

03Original abstract

The Caught Being Good Game (CBGG) is a classroom management intervention which is described as a variation of the classic Good Behavior Game (GBG). It is based on the principle of positive reinforcement, such that teams of students can earn points for following the class rules during the game. Points are awarded by the teacher at different intervals during the game and these intervals were the focus of the current study. We aimed to determine if the CBGG is effective with an initially dense schedule of reinforcement which is progressively thinned. The efficacy of the CBGG in targeting academic engagement and disruptive behavior was demonstrated for one primary school class and for two target students in that class. The game remained effective when the reinforcement schedule was thinned from 2 minutes, up to 5 minutes. This has potential implications for teacher time saving while playing the game.

Behavior Modification, 2022 · doi:10.1177/01454455221129993