ABA Fundamentals

Using progressive ratio schedules to evaluate tokens as generalized conditioned reinforcers

Russell et al. (2018) · Journal of Applied Behavior Analysis 2018
★ The Verdict

Tokens can keep working as rewards even when the snack behind them stops being exciting.

✓ Read this if BCBAs and RBTs who run token boards or sticker charts with kids who have autism or developmental delays.
✗ Skip if Clinicians who only work with adults, or anyone who never uses token systems in session.

01Research in Context

01

What this study did

Russell et al. (2018) wanted to know if tokens are really strong rewards on their own. Tokens are small items, like plastic chips, that kids trade in later for a prize. The big question was simple: do tokens stay strong even when the prize behind them loses its pull?

The team worked with three children who had autism and developmental delays. They set up a test where the kids had to work harder and harder for the same reward. Sometimes the reward was tokens. Sometimes it was a snack. Sometimes it was a toy or leisure item.

Here is the clever part. Right before some sessions, the researchers let the kids eat as many of the snacks as they wanted. That way, the snack was not exciting anymore. Then they watched to see if the tokens still worked.

02

What they found

For two of the three kids, tokens beat snacks. The kids kept working for tokens even when the task got hard. That is a big deal, because it means tokens had real pulling power of their own.

The tokens also passed the tough test. When the kids were full of snacks, they stopped working hard for snacks, just like you would expect. But they kept working for tokens. The tokens did not fall apart with the snacks.

That is what behavior analysts mean when they call a reward a "generalized" reward. It keeps working even when one specific prize stops being fun, because the tokens can still be traded for other things.

03

How this fits with other research

At first, this paper looks like it argues with Butler et al. (2021). That study followed kids for a whole year and found that snacks were actually the most steady, reliable reward of all. Leisure items and social attention came and went, but snacks kept their pull month after month. So you would expect snacks to be the workhorse of any token system.

But Russell et al. (2018) saw snacks crash fast. So who is right? Both, actually. The trick is in how each study set things up. Butler et al. (2021) checked snack strength under normal conditions, across months. Russell et al. (2018) let kids eat their fill of snacks right before the test. Snacks are steady over weeks and months. They are fragile in the moment, right after a kid gets a bunch of them. Tokens sidestep that problem because their value is spread across many prizes, not just one.

This lines up with a long line of work in the field. Dixon et al. (2016) showed the same basic idea with adults who gamble: if you change what someone wants in the moment, you change how much a reward is worth. Catania (2021) makes the theory point that rewards shape whole groups of behaviors, not just one exact action, which fits the idea of a token standing in for a class of prizes. Baum (2025) explains why kids give up faster when they have to work very hard for very little, and that is exactly what progressive ratio tests are built to catch. Regnier et al. (2022) pulls all this together in a review and treats studies like this one as key building blocks for planning strong token economies.

04

Why it matters

If you run token boards, this is your green light to trust them even on days when the usual snack has lost its spark. But do not skip the check. Before you roll out a new token system, spend a few minutes testing your tokens against your strongest snack. If the kid works harder for tokens, you have a strong, all-purpose reward. If not, fix the trade-in menu first. The same idea scales up in adult settings too, as May et al. (2020) showed with a lottery ticket system that kept adults moving during tough workouts.

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Before you launch a new token board, run a quick test: have the child work for tokens and for a snack side by side, and see which one they keep working harder for.

02At a glance

Intervention
token economy
Design
single case other
Sample size
3
Population
autism spectrum disorder, developmental delay
Finding
positive
Magnitude
medium

03Original abstract

The properties of operant reinforcers are dynamic and dependent on a number of variables, such as schedule and effort. There has been sparse research on the generalized conditioned properties of token reinforcement. We evaluated leisure items, edible items, and tokens using a progressive ratio schedule with three children with diagnoses of ASD and developmental delays. The highest break points occurred during the token reinforcement condition for two out of three participants, but response rates tended to be higher with edibles. We then evaluated the effects of presession access to edibles on the break points of edible items and tokens with two participants. Break points decreased only in the edible reinforcement condition, and the participants chose to work for leisure items rather than edibles when presession access to edibles was in place. These findings suggest that the tokens functioned as generalized conditioned reinforcers.

Journal of Applied Behavior Analysis, 2018 · doi:10.1002/jaba.424