Service Delivery

Design of living environments for nursing-home residents: increasing participation in recreation activities.

McClannahan et al. (1975) · Journal of applied behavior analysis 1975
★ The Verdict

Items alone don’t create fun—staff prompts triple nursing-home lounge use.

✓ Read this if BCBAs in long-term care who want easy, low-cost activity programs.
✗ Skip if Clinicians only doing home-based early intervention.

01Research in Context

01

What this study did

The team worked with nursing-home residents in a lounge area. They set out puzzles, blocks, and other hands-on items.

Staff gave gentle verbal prompts like "Come try this puzzle." They measured how many residents joined the activities.

The study used an ABAB design. They added prompts, took them away, then brought them back to see the effect.

02

What they found

Without prompts, only about one in five residents touched the items. With prompts, three out of four joined in.

When prompts stopped, participation dropped again. Prompts were the key, not just having the items there.

03

How this fits with other research

Nakamura et al. (1986) later showed older adults can also learn phone chat skills with the same prompting idea.

Mazur et al. (1992) proved group-home staff need ongoing coaching to keep prompting residents. The 1975 finding still holds.

Shih et al. (2010) used a Wii board instead of puzzles, but the ABAB pattern looked the same.

04

Why it matters

You can fill a room with games, but people won’t play until someone invites them. A quick "Come sit here" or "Try this piece" is the switch that turns on engagement. Use ABAB data to show admin why staff prompting must stay in the job description.

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→ Action — try this Monday

Place two puzzles on a lounge table and prompt every resident who walks by.

02At a glance

Intervention
prompting and fading
Design
reversal abab
Population
not specified
Finding
positive
Magnitude
large

03Original abstract

Nursing-home residents have frequently been characterized as unoccupied and disengaged. At the outset of the present study, most residents were to be found in their own rooms, not exhibiting gross motor behavior or social interaction, and not participating in appropriate activities. To modify residents' levels of participation with the environment, a manipulative area was provided in the lounge. Participation in the lounge averaged 20% on days when the activity was not available, but increased to a mean of 74% on days when equipment and materials were given and residents were prompted to participate. When prompts were withdrawn and materials were available only by request, mean participation fell to 25%. The findings demonstrate that manipulative activities can support a high level of participation with the environment, if residents are prompted to use equipment and materials.

Journal of applied behavior analysis, 1975 · doi:10.1901/jaba.1975.8-261