Effects of computer simulation training on in vivo discrete trial teaching.
A quick computer game can lift staff DTT accuracy in minutes and the gains last.
01Research in Context
What this study did
The team built a 20-minute game called DTkid. Staff played it on a laptop.
The game walks you through a full discrete-trial loop: give instruction, wait, prompt, reward, and take data.
Before and after the game, each staff member ran short trials with a real child. The study compared the two sets of scores.
What they found
After the short game, staff hit more steps correctly when they worked with the child.
They also kept the new skills during later sessions with different tasks. The gains stuck.
How this fits with other research
Levin et al. (2014) ran a near-copy study but stretched the module to two hours. They saw even bigger jumps in accuracy, showing that a longer course can give a larger boost.
Paden et al. (2025) picked up where Sigmund left off. After staff learned DTT, the clinic had them watch short clips of their own sessions and score themselves. Fidelity stayed high even when a supervisor was not watching.
Jones et al. (1992) did not use computers, yet they got strong generalization decades earlier. They taught staff with many practice clients and settings. The new tech route is faster, but the old route reminds us that wide examples still matter.
Why it matters
You can plug a 20-minute simulation into any staff meeting and see better DTT right away. Use it when hiring new aides, when a sub fills in, or while you wait for in-person BST. Pair the game with later self-monitoring, and you have a cheap, portable system that keeps accuracy high even during busy days.
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02At a glance
03Original abstract
Although Discrete-trial Teaching (DTT) is effective in teaching a many skills to children with autism, its proper implementation requires rigorous staff training. This study used an interactive computer simulation program ("DTkid") to teach staff relevant DTT skills. Participants (N = 12) completed two sets of pre-tests either once (n = 7) or twice (n = 5) before brief DTkid training. These evaluated (a) simulated interactive teaching using DTkid and (b) in vivo teaching of three basic skills (receptive and expressive labeling; verbal imitation) to children with autism. Post-tests showed that DTkid training, rather than repeated testing, was significantly associated with improvements in staff's ability to implement DTT both within the simulation and in vivo, and that the skills acquired showed both stimulus and response generalization.
Journal of autism and developmental disorders, 2013 · doi:10.1007/s10803-012-1593-x