Autism & Developmental

Effects of video game-based interventions on executive functions and motor skills in children and adolescents with neurodevelopmental disorders: a systematic review and meta-analysis

Gao et al. (2026) · Frontiers in Rehabilitation Sciences 2026
★ The Verdict

Commercial video games give small but reliable boosts to executive functions and gross motor skills in kids with neurodevelopmental disorders.

✓ Read this if BCBAs running group sessions or clinic programs for school-age kids with ASD, ADHD, or mixed NDD.
✗ Skip if Practitioners who only serve adults or who work in settings that ban screen time.

01Research in Context

01

What this study did

Gao and colleagues looked at every study that used video games to help kids with neurodevelopmental disorders. They pulled together studies on active games like Wii Sports and sedentary games like puzzle apps. The team asked one question: do these games help executive functions and motor skills? They ran a meta-analysis to get a single answer.

02

What they found

Video games gave small-to-medium boosts in four areas: inhibitory control, cognitive flexibility, working memory, and gross motor skills. Both active and sedentary games helped. The gains were real but modest, so games work best as an add-on, not a stand-alone fix.

03

How this fits with other research

Miller et al. (2022) saw the same small gains, but they only looked at autism symptoms. Gao widened the lens to all neurodevelopmental disorders and added motor and executive-function outcomes.

Ruggeri et al. (2020) found that plain motor programs help kids with autism move better. Gao shows that game-based movement gives similar benefits, so you can swap a gym circuit for an active game and still see progress.

Gao et al. (2026) found large social gains for kids with ADHD who did closed-skill exercise. Gao’s meta found smaller cognitive and motor gains across mixed diagnoses. The two studies do not clash; they simply show that different movement styles target different skills.

04

Why it matters

You can hand a controller to the kids on your caseload and know it will nudge both thinking and movement skills. Pick games that match the goal: active games for gross motor, puzzle or strategy games for executive functions. Keep doses short and pair them with your usual teaching so the small gains stack up over time.

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Add a 10-minute active-game warm-up to your session and track one motor goal and one executive-function goal for change.

02At a glance

Intervention
other
Design
meta analysis
Population
mixed clinical
Finding
positive
Magnitude
medium

03Original abstract

This systematic review and meta-analysis aimed to evaluate the effectiveness of video game-based interventions in improving executive functions and motor skills in children and adolescents with neurodevelopmental disorders (NDDs). We searched 4 databases: Web of Science, PubMed, Cochrane Library, and IEEE Xplore up to December 2, 2024. Compared to the control groups, the video game-based intervention groups exhibited a small to medium effect size for inhibitory control (SMD = −0.41, 95% CI: −0.58 to −0.25, P < 0.001), cognitive flexibility (SMD = −0.33, 95% CI: −0.50 to −0.15, P < 0.001), and working memory (SMD = 0.42, 95% CI: 0.27–0.58, P < 0.001) within the domain of executive functions. Additionally, a small to medium effect size was noted in gross motor skills (SMD = 0.45, 95% CI: 0.07–0.82, P < 0.05). Video games can serve as an adjunctive therapy to improve executive functions and gross motor skills in children and adolescents with NDDs. Active video games (AVGs) demonstrate improvements in cognitive flexibility, while sedentary video games (SVGs) show improvements in working memory. Intervention frequency and session duration also influence outcomes. However, due to study heterogeneity and limited sample sizes, these findings remain preliminary and exploratory. https://www.crd.york.ac.uk/PROSPERO/view/CRD42024534097, identifier CRD42024534097.

Frontiers in Rehabilitation Sciences, 2026 · doi:10.3389/fresc.2026.1742526